

Let's say you gain two bow levelups and two Heavy Armor skillups. On your way back, you run into a bunch of cliff racers that you need to shoot with a bow. You're thinking "Uh-oh, that's 40% of a levelup. You got three One-Handed Sword skillups and a Heavy Armor skillup. Well, let's say you're out exploring after you'd freshly gotten a levelup, and you step into a mine and you get mobbed by lots of enemies that get in your face and you have no choice but to hack them with your 1-handed sword. Then, say, you got Archery as an Agility skill, and Heavy Armor as a Stamina skill. Let's say you then have Alchemy as an Intelligence skill. Let's say, you have One-Handed Swords as one of your Strength skills. You have to control when your character gets a levelup in what. one, you have to be careful how you set your character up, what skills you choose as Major/Minor/Misc skills, but. That way, when you gain a levelup, you can level your stats evenly and not be wasting levelup points on x1s. So you'd probably want at least 1 Strength Skill, at least 1 Intelligence Skill, at least 1 Stamina skill. So ideally, to get a good setup, you need to choose skills that are well-rounded so that you can always get x 3 or x5 during levelups.

that means that the other two skills will have x1s, and no, you are not permitted to put 2 of your "points" in the same skill - I cannot do two or three x5 Intelligence. Now, they will either be x1, x 3, or x5 - in this case, we would have an x5 in Intelligence because both Mercantile and Alchemy are Intelligence skills. It's something like that.Īnyways, you can choose 3 of those to increase during levelup. I forget the last one? I forget what it's called. When you level up, you can choose 3 out of 5 stats to level: Strength, Agility, Intelligence, Stamina, and. That's 10 levels, and that's enough progress to gain a Character Level.

Let's say you then go do a lot of Alchemy and buying/selling junk and you get, say, 5 levels of each. I don't know, Alchemy and Mercantile for Major skills. Let's say for example, you have a character with. Well, when you gain progress, the skill that caused it gets "Remembered". When you gain enough progress towards a Character Levelup, you then need to rest to actually level up, and you cannot control when this happens - if you gain a Major (and Minor in Morrowind) Skill Level, you get the progress whether you want it or not. Whenever you gain levels in these skills, you gain progress towards a Character Levelup. In that thread, I was talking to a couple people about Morrowind/Oblivion's Levelup System and how I hate it.įor those of you who have never played that game, your Major, Minor, and Misc skills affect your levelups. Okay, so since I've been asked to take a discussion somewhere else from another thread, I'm going to start a relevant thread here.
