

The last two are technically possible - easy, even - but not a good idea in Oblivion. Well, nGCD uses a far more complex skill-attribute connection than just one governing attribute, but it's basically the same overall. NGCD + GotNoClass + setting the minor skill advancement rate to 1.0 (easy with Progress) achieves the first four things. pĪustin England Posts: 3528 Joined: Thu 7:16 pm Then I thought maybe it will just not work well in matching up the leveling rate since its so different to Oblivions own system. Perhaps 9 attrbiutes per level since +3 modifiers are in the middle. You level up once you have got +Y attrbiute pointsīut I'm not sure if it would be possible to work out what values repersented by X and Y would be need to keep charactar leveling rate at the same as Vanilla. Novice/Apprentice/Journeyman/Expert skill increases give different X skill amounts to their governing attrbute - the higher the rank the more. E.g 0.8 actions/exp needed per level for all skillsįor every X skill increases the governing attrbiute is raised 1 Skill rate is made faster to average out not having major/spec skills. No class - no specialization or major skill bonuses, or faster rates I was trying to work out what could be similar in Oblivion, and thought of this.Īll 21 skills start at level 5 + racial bonuses Thats why I thought if higher level skills could give you more attrbiutes, you'd level faster. With the higher skills get you levels faster, I thought mods like Realistic Leveling changed it so you went up a level once you gained x attributes. Would have personally preferred to have the skills on skill rank instead of charcter level though. It means you won't have to purposely level skills you don't like as much just to get some attributes. Yeah I really like the sound of Skyrims system in that you don't have to use x skill to get x attrbiute. Talitha Kukk Posts: 3477 Joined: Sun 1:14 am There's definite potential here for a system that doesn't desperately need to be modded. Hopefully they kept attributes in, but just assign them based on race and skills. Assuming they removed the mastery levels and associated perks from skills, this is a MUCH better design than Oblivion. Levels have nothing to do with attributes (except health, magicka and fatigue), the important part is that you get more perks. Besides, it sounds like that's not really what Skyrim does rather, higher skills gain you levels faster. Basically, if you want the difference to be noticeable, you'd have to be extremely weak at early levels starting with the current rate and then speeding it up would result in hitting the attribute cap very quickly. Not at present, and I'm not sure it would be a good idea given the other parameters of Oblivion's system. Also does any mod that works out levels by a set number of attributes(earned from skills), allow you to gain more attribiute points if the skills are a higher rank (e.g.
